AMD is a Radeon Raytracing Analyzer that adds an important tool to the Radeon Developer Tool Suite. It allows developers to use raytracing correctly and organize model geometryes. The Radeon Raytracing Analyzer answers a number of questions regarding raytracing.
Developers can use ray tracing and geometry tools
AMD stated that the rapid shift from rasterization towards ray tracing demands a shift in how scene developers organize model geometries. The Radeon Ray Tracing Analyzer1.0 was designed to assist studios and game developers to better understand the change and pinpoint areas that should be optimized. Developers will now be able to answer the following questions using the graphical tool:
What amount of memory do my acceleration structures use?
What is the complexity of my BVHs
How efficient is my geometry packed into my gears?
Are my gears overlapping? If so, by how much?
How many gear structures do I use?
Are my acceleration structures set to the right build/instance flags?
Are there any redundant information in my gears?
Are my BLASes’ geometry and alignments correct?
Radeon Ray Tracing Analzer 1.0 – AMD
Radeon Raytracing Analyzer 1.0 comes with a Radeon Developer Panel. This panel allows you to log all acceleration structures within a scene and then run them and analyze them accordingly.
Image 1 of 5. The Radeon Raytracing Analyzer 1.0 can be downloaded as a free component of the Radeon Developer Tool Suite. It is compatible with Ubuntu 20.04 LTS, Ubuntu 22.04 LTS, and Windows 10. It also supports Vulkan and DirectX 12 graphics APIs. Radeon RX6000 series graphics cards with Navi 2x GPUs based on RDNA 2 architecture, and the AMD Radeon Adrenalin 22,.7.1 driver are required. Downloads are now available for Windows and Linux versions (.ZIP). These pages provide additional project information on the developer platform GitHub as well as the official documentation. Editors would like to thank “ETI1120”, a community member, for pointing it out.